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Stardrive 2 mods workshop
Stardrive 2 mods workshop












stardrive 2 mods workshop
  1. #STARDRIVE 2 MODS WORKSHOP MOD#
  2. #STARDRIVE 2 MODS WORKSHOP DRIVER#

"Yet another mod in the works" Mod (By Tiberiumkyle) Star Trek Mod (By Apoc & Elethio) (Confirmed to be dead) Credit to Elethio for putting this list together. ! - Not mod manager compatible, read installation instructions carefully You can help Stardrive Wiki by expanding it to better cover the topic.īelow is a list of both "Work in Progress" Mods and Completed Mods.

stardrive 2 mods workshop

Ordnance Storage - Ammunition for your rockets, missiles, and other weapons requiring ordnance.This article is a stub.A must have for ships with energy weapons and specials. Fuel Cells - Provides 10 (small) / 50 (large) fuel on strategy map.Nuclear Bombs - Used on strategy map to bombard planets causes pollution.Combat Information Ctr - +15% non stacking fleet damage bonus, 2 CP reduction, sensor range.Basic Command - +10% Damage bonus, 2 CP reduction and sensor range (+20).Cockpit - Single pilot command for frigates, +5% damage -1 CP (frigate only for the CP).Not great for extended battles using energy weapons. Nuclear Power - Cheap and reliable power plants.Basic Engines - Adds a balanced amount of thrust and maneuverability to your ship.Defensive Flares - Cheap and effective missile counter-measures.ECM Jammer - Jams missiles and reduces accuracy of incoming fire.Class II Shields - Improved defensive shielding to protect a quadrant, place in center to protect entire ship.Class I Shields - Defensive shielding to protect a quadrant, place in center to protect entire ship.Can be placed in the center of a ship to shield it entirely. Delta Shields - A Small defensive shielding to protect a quadrant.Tritanium Armor - Three times the mass, strength and cost of Steel Armor.Ionium Armor - Superior armor, requires power.Quantanium Armor - Lightweight, efficient armor.Pollop Armor - Same HP as steel but less massive and slowly heals.Plasteel Armor - Strong(er) than steel and less massive.Solar Armor - Protective armor plating that generates a small amount of power.Steel Armor - Strong and inexpensive armor plating, but quite heavy.Discharger - Causes enemy ship capacitors to discharge 2500 power on hull impact.Rockets - reliable guided mini-rockets : Heavy unguided variant available.Death Ray - A terrible beam weapon stripped from the wreck of the masters.Dark Particle Beam - Weapon emits quick and violent bursts of energy.Graviton Beam - Beam weapon with a slowing effect.Fusion Beam - Particle beam weapon that that does increased damage to hulls.Ion Beams - Basic particle beam that are not terribly effective.Anti-matter Torpedo - A conventional torpedo with an anti-matter warhead.Heavy Torpedo - Missile stopping power in a single and inexpensive package.Chaos Cannon - Damage multiplied randomly from 0- 10x.Disruptor Cannons - A superior energy cannon with superior energy requirements.Laser Cannons - basic but versatile ship weapons capable of filling many roles.Cluster Cannons - Projectile deploys cluster munitions equipped with proximity fuses.Flak Cannon - Excellent Point defence weapon.Weak against sheilds and slightly inaccurate. Vulcan Cannon - Rapid fire weapon with no range dissipation.

#STARDRIVE 2 MODS WORKSHOP DRIVER#

Mass Driver - Large, long range cannon.Weapons modules must usually be placed on the outside section (coloured blue) of a ship during ship design.

stardrive 2 mods workshop

Projectile/chemical weapons such as railguns and missiles require ordnance and impart momentum, while energy weapons such as laser cannons and beams require power. Weapons modules include things such as laser cannons and missiles.














Stardrive 2 mods workshop